<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6653348795452007819</id><updated>2012-02-16T01:11:15.810-08:00</updated><title type='text'>Bryant Hardwick</title><subtitle type='html'>cg fun time and everything related.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-4211921525138557394</id><published>2011-09-16T13:54:00.000-07:00</published><updated>2011-09-16T13:54:49.797-07:00</updated><title type='text'>Maya command line batcher (windows)</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;So today at work I realized how often I batch maya command line renders and put together this batch file those who are interested.  All you need to do is open up a notepad doc pate this in it and save it as "whatever_you_want.bat" ......&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;span style="color: #660000;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #660000;"&gt;@echo off&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;if [%1]==[] goto :eof&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;:loop&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;@echo Starting maya batch for %1 ........&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;c:\Progra~1\Autodesk\Maya2009\bin\render.exe -r mr -rt 8 -v 5 %1&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;@echo Completed&amp;nbsp; maya batch for %1 ........&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;shift&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;if not [%1]==[] goto loop&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;echo.&lt;/span&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;br style="color: #660000;" /&gt;&lt;span style="color: #660000;"&gt;pause&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Make sure your pathing is the same or change it to whatever you need, whether 2009 or 2012.&amp;nbsp; This is specifically written so that you can drag and drop multiple scene files on the batch icon and it will render your scenes back to back.  Pretty handy.  Enjoy.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-4211921525138557394?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/4211921525138557394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/09/maya-command-line-batcher-windows.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/4211921525138557394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/4211921525138557394'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/09/maya-command-line-batcher-windows.html' title='Maya command line batcher (windows)'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-5245653666288634551</id><published>2011-08-23T17:07:00.000-07:00</published><updated>2011-08-23T17:07:40.765-07:00</updated><title type='text'>I think someone just hit delete on environment modelers ...</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://labs.autodesk.com/utilities/photo_scene_editor/"&gt;http://labs.autodesk.com/utilities/photo_scene_editor/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pretty crazy that there is a photo to model workflow now ... and accurate too.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-5245653666288634551?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/5245653666288634551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/08/i-think-someone-just-hit-delete-on.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/5245653666288634551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/5245653666288634551'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/08/i-think-someone-just-hit-delete-on.html' title='I think someone just hit delete on environment modelers ...'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-3121997163749023361</id><published>2011-08-20T13:28:00.000-07:00</published><updated>2011-08-20T13:28:25.420-07:00</updated><title type='text'>Renderman now has certified training for us normals peeps!</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="https://renderman.pixar.com/products/tools/courseware.html"&gt;https://renderman.pixar.com/products/tools/courseware.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So this is pretty cool. &amp;nbsp;It seems that now it's not only the ELITE that get renderman training and exposure to what is possible. &amp;nbsp;The link above is a link to the frontpage relating to the training they are offering. &amp;nbsp;They also are offering an educational license to students and those in educational positions.&lt;br /&gt;&lt;br /&gt;What is nice is that they not only include details of what the renderer is capable of but also detail some of the artist tools and offer production glimpses of certain topics in film and commercial&amp;nbsp;applications. &amp;nbsp;Pretty nice.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-3121997163749023361?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/3121997163749023361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/08/renderman-now-has-certified-training.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/3121997163749023361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/3121997163749023361'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/08/renderman-now-has-certified-training.html' title='Renderman now has certified training for us normals peeps!'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-5529354124035818463</id><published>2011-06-23T16:38:00.000-07:00</published><updated>2011-06-23T16:38:07.899-07:00</updated><title type='text'>Pixelogic, what in the world are you up to????</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://4.bp.blogspot.com/-4Fq-gCiKnlE/TgPNAYegvRI/AAAAAAAAAN4/0nrBQL8y58I/s1600/sculptris.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-4Fq-gCiKnlE/TgPNAYegvRI/AAAAAAAAAN4/0nrBQL8y58I/s1600/sculptris.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;Enter A World Of Digital Art Without Barriers.&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;Welcome To Sculptris.&lt;/span&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;Sculptris is an elegant, powerful and yet easy to use 3D sculpting software, allowing the artist in you to simply focus on creating amazing 3D artwork. Gone are the technical and often tedious constraints typically associated with digital art.&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;If you're new to the world of digital sculpting, Sculptris is the ideal ground on which to get started. If on the other hand you're experienced in CG you will find in Sculptris is a blazingly fast way realize your concepts.&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;It's intuitive, fun and user friendly, so you can focus as an artist on pure creativity.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;... more info&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.pixologic.com/sculptris/"&gt;http://www.pixologic.com/sculptris/&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;u&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; line-height: 18px; text-transform: capitalize;"&gt;Dynamic Tessellation.&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Tahoma, Verdana, times, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 14px; text-transform: capitalize;"&gt;&lt;b&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px;"&gt;Sculptris frees you from the need to worry about your model's geometry. As you model, Sculptris is constantly analyzing the surface to ensure that there are enough triangles to display the details that you're creating. If there aren't, Sculptris automatically divides the area under the brush while leaving the rest of the model unchanged. This also allows Sculptris to make better use of your computer's resources, since polygons are only added where they are needed.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px;"&gt;This dynamic dividing of the model doesn't only come into play when sculpting details. It's also used when you add volume to the surface, such as when pulling part of a character's forehead out to create horns. Where other programs stretch existing polygons to accomplish this, Sculptris adds new polygons and maintains an even polygon distribution to make future sculpting in that area easier.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;span class="titles" style="font-family: 'Lucida Grande', Tahoma, Verdana, times, serif; font-size: 14px; font-weight: bold; outline-color: initial; outline-style: none; outline-width: initial; text-transform: capitalize;"&gt;&lt;span class="Apple-style-span" style="color: #444444;"&gt;GoZ.&lt;/span&gt;&lt;/span&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;Sculptris has been designed to work effortlessly with ZBrush, which in turn will enable you to import your mesh to other sculpting applications. When selecting the "&lt;a href="http://www.pixologic.com/zbrush/features/GoZBrush/" style="outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;"&gt;GoZ&lt;/a&gt;" button in Sculptris, your entire mesh will be transferred to ZBrush.*&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;Because GoZ is a ZBrush feature, the files necessary for GoZ to operate are included with the current GoZ update for ZBrush which may be downloaded from the&amp;nbsp;&lt;a href="http://www.pixologic.com/zbrush/downloadcenter/zplugins/" style="outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;"&gt;plugins page&lt;/a&gt;.&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;br style="outline-color: initial; outline-style: none; outline-width: initial;" /&gt;* The GoZ feature will only work if ZBrush and GoZ have been installed on your computer.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&amp;nbsp;........ more features&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.pixologic.com/sculptris/features/"&gt;http://www.pixologic.com/sculptris/features/&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-5529354124035818463?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/5529354124035818463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/06/pixelogic-what-in-world-are-you-up-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/5529354124035818463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/5529354124035818463'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/06/pixelogic-what-in-world-are-you-up-to.html' title='Pixelogic, what in the world are you up to????'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-4Fq-gCiKnlE/TgPNAYegvRI/AAAAAAAAAN4/0nrBQL8y58I/s72-c/sculptris.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-6870575443648823086</id><published>2011-06-23T10:56:00.000-07:00</published><updated>2011-06-23T15:21:45.561-07:00</updated><title type='text'>Rendering 32-bit displacements in Maya/Mental Ray via Zbrush</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Aight people. &amp;nbsp;Here's how it's gonna be, short and sweet and to the point. &lt;br /&gt;&lt;br /&gt;There are two main pieces of information you need to understand: how to setup the export out of Zbrush, and how to setup the render in Mental Ray for Maya. &amp;nbsp;That's it. &lt;br /&gt;&lt;br /&gt;When in Zbrush you have two options for exporting a displacement map, hitting the &lt;i&gt;create displacement map &lt;/i&gt;button or hitting the &lt;i&gt;create and export map. &amp;nbsp;&lt;/i&gt;You want the latter. &amp;nbsp;Here is a snippet of what you settings should look like ... for official tips from Pixelogic themselves go &lt;a href="https://support.pixologic.com/index.php?_m=knowledgebase&amp;amp;_a=viewarticle&amp;amp;kbarticleid=42&amp;amp;nav=0,13"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-yi6AqzJi6yc/TgN3pvlfcPI/AAAAAAAAANQ/MyX5PLGgwcQ/s1600/settings+on.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-yi6AqzJi6yc/TgN3pvlfcPI/AAAAAAAAANQ/MyX5PLGgwcQ/s1600/settings+on.png" /&gt;&lt;/a&gt;&lt;/div&gt;The main thing you want to make sure you are doing is checking on 32-bit and changing your dpsubpix to 2 so that you can achieve subpixel displacing.&lt;br /&gt;&lt;br /&gt;Now if you notice my "mid" slider is greyed out however it is all the way to the &amp;nbsp;left (which consequently means 0 or black). &amp;nbsp;Click in the alpha window there and select any alpha just to active the mid slider. &amp;nbsp;Once activated, slam it to the left or key in 0. &amp;nbsp;Click in the alpha window again and choose no texture/alpha and make it blank again.&lt;br /&gt;&lt;br /&gt;Why do this Bryant, why? &amp;nbsp;Because displacements in general need to know what value means NO DISPLACEMENT. &amp;nbsp;It's different in different renders/3d packages. &amp;nbsp;Maya likes 0/black = no displacement. &amp;nbsp;Therefore when Zbrush creates its map it knows to keep black as no displacement, negative (super blacks) values as pushing in, and positive values as pushing out along the normal.&lt;br /&gt;&lt;br /&gt;Click &lt;i&gt;create and export map &lt;/i&gt;and you are done with step one.&lt;br /&gt;&lt;br /&gt;In Maya setup the displacement shader like you should anything else, except now ... you don't have to worry about setting an alpha gain or alpha offset because you already changed the mid value to Maya/MR's liking and Maya loves you for that &amp;lt;3&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IWv5i4sXXKM/TgN8ja870iI/AAAAAAAAANU/eckTFLlBh-E/s1600/color+balance.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="111" src="http://3.bp.blogspot.com/-IWv5i4sXXKM/TgN8ja870iI/AAAAAAAAANU/eckTFLlBh-E/s320/color+balance.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;It&amp;nbsp;should&amp;nbsp;looks as follows. &amp;nbsp;Also, now you don't have to worry about scaling your model. &amp;nbsp;Remember when you had to adjust the gain and offset when you scaled your model in world space? &amp;nbsp;Not anymore. &amp;nbsp;32 bit bakes in scale. &amp;nbsp;Yaaaaay!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, just make yourself an approximation, change it to spatial set your min and max and an edge length and go to town.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-u_80Id4cRpY/TgN9DrxsKpI/AAAAAAAAANY/ZJHrPH8ZtaU/s1600/approx.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="http://4.bp.blogspot.com/-u_80Id4cRpY/TgN9DrxsKpI/AAAAAAAAANY/ZJHrPH8ZtaU/s320/approx.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Have fun and relish in the new image fidelity.&lt;br /&gt;&lt;br /&gt;Note: &amp;nbsp;These files can get mighty big. &amp;nbsp;Convert them to .map's ....a tiny bit slower but better managed by memory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Questions and comments are welcome. &amp;nbsp;If you need further explaining or anything else hit me up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;references:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forum.mentalimages.com/showthread.php?6258-ZBrush-displacement-rendering"&gt;http://forum.mentalimages.com/showthread.php?6258-ZBrush-displacement-rendering&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://support.pixologic.com/index.php?_m=knowledgebase&amp;amp;_a=viewarticle&amp;amp;kbarticleid=42&amp;amp;nav=0,13"&gt;https://support.pixologic.com/index.php?_m=knowledgebase&amp;amp;_a=viewarticle&amp;amp;kbarticleid=42&amp;amp;nav=0,13&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-6870575443648823086?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/6870575443648823086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/06/rendering-32-bit-displacements-in.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/6870575443648823086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/6870575443648823086'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/06/rendering-32-bit-displacements-in.html' title='Rendering 32-bit displacements in Maya/Mental Ray via Zbrush'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yi6AqzJi6yc/TgN3pvlfcPI/AAAAAAAAANQ/MyX5PLGgwcQ/s72-c/settings+on.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-1347562464832908239</id><published>2011-06-22T16:20:00.000-07:00</published><updated>2011-06-22T16:20:51.752-07:00</updated><title type='text'>CG Job Fair coming to Los Angeles, June 25th</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-EtF-CzW1bcI/TgJtJcl695I/AAAAAAAAANM/lQc6qu-Wceg/s1600/image003.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-EtF-CzW1bcI/TgJtJcl695I/AAAAAAAAANM/lQc6qu-Wceg/s320/image003.jpg" width="218" /&gt;&lt;/a&gt;&lt;/div&gt;Heads up, there is going to be a Visual Effects job fair for those who are interested at the Renaissance Hollywood Hotel in Los Angeles, on June 25th.&lt;br /&gt;&lt;br /&gt;This image is specific to MPC but I'm assuming there will be others. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-1347562464832908239?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/1347562464832908239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/06/cg-job-fair-coming-to-los-angeles-june.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/1347562464832908239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/1347562464832908239'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/06/cg-job-fair-coming-to-los-angeles-june.html' title='CG Job Fair coming to Los Angeles, June 25th'/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-EtF-CzW1bcI/TgJtJcl695I/AAAAAAAAANM/lQc6qu-Wceg/s72-c/image003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6653348795452007819.post-5708181258313321416</id><published>2011-06-22T14:20:00.000-07:00</published><updated>2011-06-22T14:20:22.332-07:00</updated><title type='text'></title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20px;"&gt;Decided to create this little gem of a page for those cg artists or hobbyists who are interested in learning some techniques related to computer graphics. &amp;nbsp;This is meant to be a lean and to the&amp;nbsp;point&amp;nbsp;description of various topics related to texturing techniques, Maya rendering options, Zbrush stuff, and general news in the CG industry that you may find interesting.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6653348795452007819-5708181258313321416?l=funwithcg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funwithcg.blogspot.com/feeds/5708181258313321416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://funwithcg.blogspot.com/2011/06/decided-to-create-this-little-gem-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/5708181258313321416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6653348795452007819/posts/default/5708181258313321416'/><link rel='alternate' type='text/html' href='http://funwithcg.blogspot.com/2011/06/decided-to-create-this-little-gem-of.html' title=''/><author><name>Bryant Hardwick</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_tJd03nfF2Y0/S6t3aqvZTUI/AAAAAAAAAI0/EWcbZu7pdU0/S220/cheese.jpg'/></author><thr:total>0</thr:total></entry></feed>
